

By hitting the circle button over a character, you pause the battle and draw a line to where each character is supposed to go, including attacking enemies. In battle, you use a cursor to control 4 characters on the map. The Diofield Chronicle differs from most Strategy JRPGs by being a real-time strategy game. She’s an absolute riot throughout the game and is the main reason I stayed invested in the plot. She cackles in glee when summoning meteors to rain down on enemies, gets super excited to fight strong opponents, and gets disappointed when they’re too weak since it’s less fun for her to beat them. When you first see her she comes off as the typical stoic demure princess but it’s soon revealed she is more like a psychotic adrenaline junkie. There was one character that stood out, however: the beautiful white-haired Waltaquin Redditch (what a name). The same can be said for most of the other characters that you recruit throughout the game. They all have basic personality traits but not much depth beyond that. Fredret is the straight man’s best friend, Isca is a chivalrous nobleman with a heart of gold and Rickles is adorable but also doesn’t have much depth beyond being the naive country bumpkin. Agrias is cool-headed and confident but doesn’t really have much character beyond that. The game seems to be going for a game of thrones style political drama but each character gets very little to say or do to make them stand out. The characters unfortunately are also pretty stock. It does get better in chapter 3 when the war properly gets going but you’ll need a lot of patience to get through the early stages. The pacing of the game is also glacially slow at the beginning with the missions meandering around fetch quests and escort missions that don’t feel like they’re progressing the actual plot. Next thing you know, Angrias is in charge and nothing more is said about the guy. You never get to see how the characters react to his death or how it affects the world at large. The game then cuts to the narrator explaining how he died.

For example, at the end of the first chapter, the group is told that a seemingly important character has died. This removes a lot of weight from what should be big plot points. After every mission, the characters will get a few lines and then a narrator will take over and explain what happens next. It doesn’t help that the execution of the plot isn’t the best with it having a big major of “show don’t tell”. I’ll admit there are a couple of more subversive plot points later in the story that are more interesting but you’ll be wading through a lot of exposition and cliched fantasy dialogue before they appear. While it tries to go into some deeper ideas like political corruption, at its core it’s your standard Final Fantasy/Fire Emblem plot: an evil empire wants to take over and the heroes have to stop them. Also the amount of units I have to kill exceeds the number that can be taken into chapter 17, so 17x is gone, period).Follow won’t lie, the plot of DioField is pretty weak. Also right now I'm at the chapter 16 arena, so I can only forge nine more weapons (well up to eleven I guess, but I'm not keen on trying to kill all but 15 of my units just to get the forge opportunity in chapter 20x. The forge amounts listed above are the optimal levels, because I can't confirm whether or not I'll even have enough money to forge all of those weapons that much. Not quite as defense oriented as the last team, but then with the crazy high attack scores in this game, there isn't much any unit can reliably defend against, just have enough speed to keep from getting doubled. I chose Cain because he has the most balanced stats all around, and can take a hit, unlike Frey. Got rid of the General, Hero, and Dragon Knight in favor of a Sniper and Berserker, and a Paladin to scout. I figure if magic is as omnipotent as you say, then I might as well equip my units with Pure Waters/Parthia to use at the end of the first turn to counteract it. Mercurius (not enough chapters left to forge a Ridersbane) Unlike Pokemon, you can transfer units but not items, which sucks.
